Chaotic Neutral Half-Elf
Skill Focus (Sense Motive)
Weapon Focus (Unarmed Strike)
Improved Unarmed Strike
Reckless: You gain a +1 bonus on Acrobatics checks, and Acrobatics is always a class skill for you.
Reactionary: You gain a +2 trait bonus to Initiative checks.
Intolerance: You take a –4 penalty when making skill checks against a particular group.
She has tanned skin, rose-ish colored eyes, and slightly longer than shoulder-length brunette hair, mostly hidden within the hood of her cloak, with the exception of the sides flowing out. Wears a loose, sleeveless shirt with ragged pants and boots, all in earthly colors.
In a fairly sized town named Shimmershore on the eastern coast of Matria, Ysella was born to religious parents, worshipers of Erastil, but always felt out of tune with the religious way of life. Her mother, Lucretia, was the head Cleric of the local church, and her father, Vahn, spent his days farming in the fields, and praying in the church. Neither of the two had much time to spend with Ysella, and much of the time they did was spent teaching her the ways of Erastil they thought so highly of, with little attention to how she felt of it, or what she wanted to do. Over the years, with the constant pressure from her parents to worship Erastil, and her parents often seeming to care more for their religion more than the family, it eventually pushed her too hard, and she ran away. Of course, this did not give her an easy life. She learned that she had to fight for survival, even in society, and soon found that she had a knack for fighting. Be it with her fists, legs, a sword, or even her head, she will attack with it naturally. So her new life began, doing odd jobs, honest or shady, physical labor or beating people up, she did it, even if it was for less desirable people.
It didn’t stay so simple however, as her whimsical way of taking jobs has had more than one shady group take to disliking her. Without really intending to, she has screwed over more than her fair share of underground organizations. Most of these were small and localized, but a few had some reach to their influence. At some point she had dealings with the underside of the Contractor’s Guild, through contact of a man named Raigh, which had gone well at first, but then she took and completed a job from a much smaller, localized guild in the city of Baramunz, which turned out to be a convoluted sabotage of the Contractor’s Guild’s operations in the area. Once they figure out what happened, the local guild had suddenly lost a lot of business, and with some of its higher officials having gone missing, soon enough had to shut down. Not only that, but Ysella began running into a lot more ‘troublemakers’ and work for her was much harder to come by forcing her to move on to cities further away, though that didn’t stop her from running into more trouble.
At one point, while in the forests in the northern regions of Matria, she was ambushed by a small group of bandits who seemed to be talking about taking her in as a slave. After somehow managing to take them all down, she interrogated one of them, finding out they were employed by the Contractor’s Guild to either kill her or capture and enslave her. After getting the information she could, she took their weapons and equipment, leaving them knocked out and without any supplies out in the wild. Whether or not they lived was not a concern of hers.
That was not the only attempt at her life and freedom, however, and it became too much for her to shrug off, and she needed an escape. Word came to her about jobs as temporary guards for a new settlement out on an out of the way island named Hayden. Perhaps not a permanent solution to her problems, but it would do, so she went.